The Evil Within The Assignment Gameplay/Pch Slots

Multiple game modes are available to play in both games of The Evil Within series and their DLCs, The Assignment and The Consequence.


Gameplay modes in The Evil Within and its sequel are divided into two primary categories: Difficulty settings and New Game+.

New Game+Edit

New Game+ is unlocked as soon as the story is completed, and allows the player to start the game again with any progress to upgrades and collectible retained, along with additional unlockable items. A cleared save can then be used to start a New Game+ at any time regardless of completion, and progress will be copied over from that point. A New Game+ can only be started on the highest difficulty setting it was completed on and below.

Enemies slain during a New Game+ drops more items than usual to aid with unlocking Sebastian's remaining upgrades. Completing the main campaign of both games also grants the player additional resources upon starting New Game+, though this bonus is one-time only, and any promotional item given at the start of the first playthrough are not granted again.

Starting a New Game+ in The Evil Within allows the player to select which chapter they'll begin from, while The Evil Within 2 lacks this option.

Difficulty settingsEdit

At the outset of both games and the DLCs, only a limited handful of modes are available to play, but harder settings can be unlocked by completing the story once. The sole exception to this rule is The Executioner, which is hard-coded to always play in Survival mode at all times.

With the exception of the aforementioned DLCs, the higher difficulty levels cannot be chosen for a New Game+ when first unlocked to prevent cheesing with upgraded/unlocked gear, thus requiring the player to start multiple playthroughs to unlock everything. Higher difficulty settings usually have special gimmicks that make gameplay more challenging, but will award useful items or upgrades once completed.

Lowering gameplay difficulty mid-game is possible, though the play mode cannot be tuned back up without starting a new game.

Casual is the easiest setting of The Evil Within and The Evil Within 2, and offers more of a narrative experience than actual survival horror. Enemies encountered in this mode are expectedly weak, dumb, and bosses do not take much effort at all to kill. Burning corpses with matches or torches in the first game is almost redundant on Casual due to the reduced enemy health and abundant ammo finds. Auto-aim is enabled by default and enemy awareness icons are fully-visible.

Casual is unlocked from the get-go along with Survival.

Survival is the default difficulty setting of both the games and DLCs. Featuring a balanced mix of challenge and casual gameplay, enemies are more aware than on Casual and takes more damage to drop. Ammunition are rather sparse and most downed enemies require matches to effectively kill. Most bosses are amped up to the point where reckless combat is inadvisable. Auto-aim is enabled by default and enemy awareness icons are fully-visible.

Survival is unlocked from the get-go along with Casual. It is also the default and lowest possible setting for The Assignment, The Consequence and The Executioner.

Nightmare is the optimal or "intended" mode that The Evil Within games are to be played on. Enemies on Nightmare are intelligent, strong, and hardy, with erratic patrol patterns and are very capable of mobbing/ambushing tactics that prove fatal if Sebastian is caught off-guard. Bosses are highly encouraged to be fled from, and are super tough resource sinks when they have to be fought. Stealth play is all but mandatory on Nightmare, though not strictly required if the player knows what to do. Auto-aim is disabled on Nightmare and enemy alertness icons are not visible.

Nightmare is unlocked by completing the game once. Completing the game on either Nightmare or AKUMU unlocks the Brass Knuckles for Sebastian to use during the next run.

悪夢 -AKUMU- (lit. "Evil") is the absolute worst The Evil Within has to offer. While the basics are identical to Nightmare, AKUMU itself has one big twist: taking any damage at all kills Sebastian instantly, regardless of health upgrades. This includes even the most minor and sometimes self-inflicted instances like detonating an Agony bolt too close to oneself or stepping into a burning oil spill.

Uncommon enemies appear much sooner than normal (e.g. Doppelgangers can appear as early as Chapter 3). Enemies drop less Green Gel when killed, and ammo is even less common than it already is, forcing the player to be frugal and sneaky. Overall AKUMU demands a great deal of skill and finesse from the player, or else the checkpoint loading screen will be the most common thing they'll be seeing in a while.

AKUMU is unlocked by completing the game once. Completing the game on either Nightmare or AKUMU unlocks the Brass Knuckles for Sebastian to use during the next run.


  • Avoid Collectibles like the plague! There are already enough problems as it is on this mode, getting distracted by non-helpful items doesn't make life any better.
    • Keys, however, are useful to get, since the lockers they open can provide Sebastian with precious resources.
  • Health upgrades are useless due to Sebastian's one-hit-wonder debuff, therefore Green Gel are better off spent on weapon upgrades instead. Focusing heavily on the Shotgun, Sniper Rifle, Magnum and Agony Crossbow can carry the player a long way.
    • Due to their high utility values, focus on upgrading Explosive, Flash and Freeze bolts to make the most out of the Crossbow. Harpoon bolts can also be situationally useful when maxed out as well.
    • Kneecapping enemies with the Handgun and burning clumps of them with a match is a viable strategy in the early game. Once the Critical upgrades have been maxed out, aim for the head for instant kills, which can be a lifesaver later on.
    • Save Green Gel for the Magnum damage upgrades. Maximize this stat and save it for bosses. The most viable combo against bosses on AKUMU is "FreezeMagnum" (i.e. one Freeze bolt followed by one to three Magnum shots), repeat as necessary. This can decimate the likes of the Sadist, Laura and Quell in seconds, and The Keeper in one square hit.
    • Snipe as much as one's ammo stock allows for to thin out the herd. The Amalgam Alpha is especially vulnerable against a sniping Sebastian. Simply hide behind a large pillar and take potshots at the creature. Shooting its eye will stun it for a short period, where one follow up shot will severely damage it (don't fire more than once, as this gives away Sebastian's location). Repeat this once to send the boss into phase 2, at which point the "FreezeMagnum" combo can be pulled off to decimate it in moments.
  • Not all hits are instant kills, however, as getting charged by the Sentinel, while painful, only takes off as much health as can be healed by a Syringe, though the game compensates for this by littering the arena with bear traps.
  • ALWAYS sneak when possible. Even if there is no enemy in sight, running recklessly might accidentally lead Sebastian right into an ambush or traps, which are always pleasant to deal with.
    • Memorize where traps are to lure powerful enemies into them. The Chapter 3 Sadist in particular has plenty of mines and tripwires in and around the arena for Sebastian to utilize, though always remember to keep a healthy distance away from the traps to avoid cheap deaths. Bosses can take many trap hits before dying, Sebastian can only take one.
    • Always keep an Axe on hand. One may never know when the nearest Haunted may suddenly make a U-turn and foil the attempted sneak attack with a one-hit kill.
    • If a sneak attempt goes wrong and powerful/many enemies are abound, HIDE! And wait for them to disperse before leaving cover.
  • If there are ample amounts of Bottles around (which there usually are, to compensate for the reduction of pickups), throwing them as far as possible while within earshot can make life easier by drawing enemies away from crucial paths.
    • If all else fails, running IS an option in certain cases, as with the exception of bosses, most enemies will get bored and stop pursuit after Sebastian is far enough away from them. Invest heavily into Sprint upgrades to make this viable.
  • The invisible Haunted can be a tremendous threat on AKUMU if Sebastian cannot predict where they will come from. If an invisible one is making its way towards the player, try to place as many movable objects between the two parties so that the Haunted will give its position away by bumping into them.
  • Save often and in multiple slots so that accidents don't cause further screw ups down the line.

KURAYAMI (lit. "Darkness") is the most challenging difficulty setting in The Assignment and The Consequence. In contrast to AKUMU or Nightmare, KURAYAMI does not beef up the enemies that Juli Kidman encounters on her journey, but instead covers the entire map in pitch darkness that is only maneuverable with the flashlight on, or with thrown chemical lights in the second DLC.

Completing either DLC unlocks KURAYAMI as an available mode for its next run.


  • While enemies can see Juli, they don't react to her flashlight, allowing for easier maneuverability with it toggled on. Thrown chemlights are likewise ignored unless they hit an enemy.
  • Always keep an Axe handy. Unlike Sebastian, Juli doesn't have a knife to freely stealth kill enemies with, so axes must be spent wisely. Only kill an enemy if there's no other choice.
  • Most enemies don't react to Juli peeking around or over cover unless at very close ranges. Use this along with the flashlight to your advantage.
  • Shade becomes much easier to spot in this mode due to her lamp head illuminating the darkness around her, to the point where simply shooting where the light comes from during her boss fight is enough.

Classic mode is a new setting available in The Evil Within 2. In basic gameplay principles it is identical to Nightmare, though due to certain technical difficulties in operating the STEM system, saving is restricted to manual only, and can only be done seven times across the game's 17 chapters. Enemies no longer drop Crafting parts or Green Gel when slain due to the removal of upgrades.

Classic mode is unlocked by completing the game once.



  • Sebastian will only die from damage taken during normal play. Scripted events where he is supposed to be struck by enemies (e.g. being sliced in the leg by the Sadist in Chapter 1, being rammed by the Amalgam Alpha before the boss fight, etc...) will have him survive as usual.


  • The bonus weapon parts (both common and High-grade) from The Last Chance Pack are still given at the start of Chapter 3, however these will be unusable due to the lack of an Upgrade screen.
  • Viewing Photographic Slides no longer gives Green Gel, though synchronizing Residual Memories still does.
  • The shooting gallery offers herbs and gunpowder only, making it a good source of crafting ingredients.


Opening of Southern Main Road Improvement Project

Pioneering Inclusive and Balanced Development in Trinidad and Tobago

Statement Delivered by Mr Stephen Kangal at the Formal Commissioning of the Modernised and Dualed Southern Main Road at Frederick Settlement, Caroni on Wednesday 18 March 2015 @ 2:30 p.m.

Mr. Chairman, Honourable Prime Minister Mrs Kamla Persad-Bissessar, Minister of Works and Infrastructure, Dr the Honourable Surujrattan Rambachan, Senator the Honourable Ganga Singh, Minister of the Environment and Water Resources, The Honourable Dr. Tim Gopeesingh, The Honourable Stephen Cadiz, The Honourable Rudranath Indarsingh and other Members of The Cabinet of T&T. Ladies and Gentlemen

Good afternoon! Namastay! Asaalam Alaikum!

On behalf of the residents of the five Caroni Villages I extend a warm welcome to our Honourable Prime Minister Mrs Kamla Persad-Bissessar, Minister Dr. Surujrattan Rambachan and Party to Caroni this afternoon.
Thank you for inviting three residents of the area to participate in this afternoon’s programme in order to give our input and insights into the completion stage of the widening and modernization of SMR Project and other development projects.

Thank You Honourable Prime Minister for coming to Caroni today with members of your Cabinet to declare open the modernized and upgraded SMR – a virtual highway. Caroni is truly honoured by your presence.

The roadway was completed by three reputable contractors in less than one year. The Caroni Community offers its congratulations to Coosal’s, Junior Sammy, the PURE Unit and SIS.

This is not your first visit to Caroni, Honourable Prime Minister.

At the beginning of your People’s Partnership Government you will recall that you switched on the lights at the Frederick Settlement and La Paille play grounds.

Well that initial light that you ignited in Caroni never faded- was never extinguished. It was like a fire-fly in the darkness of exclusion, historical neglect and underdevelopment.

That light has now blossomed, blazed and become a meteorite. It illuminates the physical development and socio-economic enhancement from the sky above taking place in the landscape of Caroni below.
Caroni as we know is ethnically speaking the counterpart of Laventille.

Never in the socio-economic and political history of Caroni has so much being accomplished in such a short space of time for the benefit of residents- one year. Thank You for performance Prime Minister.

This location on which we stand represents the pathway route by which our indentured jahajees/parents and grand-parents left the conjoined Caroni Barracks located on the banks of the Caroni River. They then occupied their new detached homes with one lot of land in Frederick Settlement in post- 1946.

Frederick Settlement is a modern, well-planned and designed settlement administered by the Sub_Intendant of Crown lands.

In 1946 and until 1952 this SMR was the only route to get to your hometown Penal and San Fernando from the North. This road was designed for bull- carts and horses.

Today this modernized roadway is the route and catalyst to development and enhancement of Caroni as an emerging locational/manufacturing centre. The importance of this roadway is similar to what the old Caroni Railway Station symbolised and meant for Caroni until 1965.

Then in 1965 sugar was both King. Queen and Jack and Caroni L:td flourished. Caroni was a transportation hub for sugar and river sand.

Thank You Hon Prime Minister for making things that were hitherto considered up to 2010 impossible, politically incorrect and prohibitive, now real and possible for us in Caroni.

Thank you for not only giving the motoring public a new road. But with that we now have a more efficient and functional drainage system. It almost guarantees and renders Caroni into a no-flooding zone for the first time in recorded history.

Thank You, Honourable Prime Minister for siting the new MVA Building at Southern Main Road Caroni. We hope to welcome you again for the opening of this state of the art turquoise, imposing building that has transformed and modernised the once sugar-dominated landscape of Caroni.

We In Caroni have noted the obstructionist stance of the Opposition in Parliament on the MVA Bill. But that is not new. We have to speak to Honourable Terrence Deyalsingh and remind him that he was born, bred and came from Caroni and he cannot oppose our interest- our right to development.

They that is the PNM abandoned Walker Park into disuse and disrepair after 2002 just as they did with the Biche High School. They can still spite the people of Caroni again by leaving this spanking new MVA building unoccupied. But God forbid the occurrence of that accident and trauma on 17 September 2015.

We thank you for the re- location of the Government Printery in the Frederick Settlement Free Zone outside of congested POS. Many of our people have found gainful employment on the Estate that will soon be expanded by 300 acres.

We thank you for the completed Early Child hood Centre in Caroni as well as for the modernisation of the Caroni Conquerors Ground and the Frederick Settlement Playfield.
We thank for paving the old SMR

We thank you for agreeing to build a new Caroni Presbyterian School starting in June of this year. Please start it so that the PNM, were an accident to occur, God forbid, cannot stop it

Honourable PM you have corrected the exclusionary injustice of the past. You brought us in Caroni into a 24/7 water supply and a modern period of infrastructure. Nothing can stop and deprive us of our strategic locational advantage as we benefit from the impact of the push and pull factors manifested along the new SMR Corridor of expanding business opportunities.

We thank you for responding to our little demonstration mounted by Frederick Villagers late last year positively – not punishing and isolating us as previous regimes would have done.

We record our thanks and appreciation to your Minister of Transport, The Honourable Stephen Cadiz who came to us voluntarily. He then provided us with an immediate bus service to ferry us to schools and Curepe and back.
We in Caroni can call him anytime. He is our dear friend.

Whatever happens electorally, You Honourable PM have stamped and emblazoned your leadership personality of the socio-economic and political landscape of Caroni as no other Prime Minister has done before. We will never forget how you empowered, cared for and truly emancipated us in Caroni.

You have pioneered balanced and inclusive development and equity across T&T. This is the new political culture and the litmus test of good and effective governance. It is based on imperative of walk taking precedence over old talk and kicksing in Parliament.

We in Caroni are thankful to you for shifting the rural-urban paradigm of development. You are changing the locus of attention and development from the monopolistic East-West Corridor to include the rest of T&T.

Thank You the PP Government for bringing South of the Caroni River into the developmental mainstream.

There are a number of issues still to be addressed including:
• The potential isolation of Frederick Settlement,
• loss suffered small businesses,
• the drainage problem of the Settlement, more foot-paths around the Distillery Roundabourt,
• naming of the New Road,
• landscaping of the roadway, U-turns, etc.

These can be addressed later on with the residents participating actively with the officials of the Ministry of Works.

A cardinal principle of building a new Highway is balancing the interests of the host communities with that of motorists if not giving precedence to the former.

Thank You Honourable PM and Ladies and Gentlemen!

Photos show the Prime cutting the ribbon to declare the new SMR formally open and the residents in the audience.

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